Standard Library - Fresnel VOPs - IPOPs (Image Plane Operators) for Houdini Karma CPU & XPU - MaterialX & Karma Materials.
What are IPOPs for Houdini?
IPOPs are operator workflows designed to streamline shaders and AOV development in Houdini. With our toolset, artists can easily standardise their networks and access specially developed nodes for various renderers and presets, increasing efficiency and creativity.
The Standard Library
The Standard Library is a set of HDAs that help artists create quick shaders and AOVs and contain useful Utility Nodes such as Fresnel for Karma (CPU & XPU), Mask Falloffs in Shaders etc. The HDA library is constantly updated with new nodes to assist artists in speeding up their workflow and creating a streamlined system thereby increasing efficiency and creativity.
Supported Renderer in Houdini:
VEX Shaders - Mantra
VEX Shaders - Karma CPU
Karma Material - Karma CPU & XPU
Karma MaterialX - Karma CPU & XPU
The Standard Library - Fresnel VOPs for MaterialX & Karma Materials
Karma Utility Shader | Standard Library | IPOPs Kma X Ray Shader | XRay visualization based on surface normals and incident rays. |
Material X Utility Shader | Standard Library | IPOPs Mtlx Camera Facing | Generate a smooth roll-off between surface normal and the camera ray. |
Material X Utility Shader | Standard Library | IPOPs Mtlx XRay | XRay visualization based on surface normals and incident rays. |
Material X Utility Shader | Standard Library | IPOPs Mtlx IOR Materials | Library of Index of Refraction Values for Materials |
Material X Utility Shader | Standard Library | IPOPs Mtlx Reflection and Transmission Light | Calculates the reflection and transmission coefficients (kr and kt) based on the index of refraction (ior) of a material, creating the Fresnel reflection and transmission effects. |
Material X Utility Shader | Standard Library | IPOPs Mtlx Reflection Vector | Calculate reflection vectors based on incident rays and surface normals. |
Material X Utility Shader | Standard Library | IPOPs Mtlx Transmission Vector | Compute transmission vectors using incident rays, surface normals, and the index of refraction values. |
Material X Utility Shader | Standard Library | IPOPs Mtlx Front Face | Returns the front facing normal of a surface, given a surface normal (N) and an incident ray (I). |
Material X Utility Shader | Standard Library | IPOPs Mtlx Fresnel | Computes the Fresnel reflection/refraction contributions given a normalized incident ray, a normalized surface normal, and an index of refraction. |
Material X Utility Shader | Standard Library | IPOPs Mtlx Thin Film Fresnel | Computes the thin film reflection and refraction contributions given a normalized incident ray, a normalized surface normal, and an index of refraction. |
The Standard Library contains over 30+ HDAs and will be available on Gumroad soon!
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FAQ:
What versions of Houdini do you support?Houdini 20.0625 and up (python 3.9 & 3.10.10).
Can I request for special features?Yes! If you require any support or require the setup to be customized to your needs or implemented in your scene, please contact us at support@chakshuvfx.com and we can debug/modify it accordingly.
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